cycle stealing, data channels - перевод на арабский
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cycle stealing, data channels - перевод на арабский

IN GAME THEORY, A GENERAL ARGUMENT SHOWING, FOR MANY 2-PLAYER GAMES, THAT THE 2ND PLAYER LACKS A WINNING STRATEGY: WERE A WINNING STRATEGY TO EXIST FOR THE 2ND PLAYER, THE 1ST PLAYER MAY ALSO PLAY THE SAME STRATEGY TO WIN, A CONTRADICTION
Strategy stealing; Strategy-stealing; Strategy stealing argument

cycle stealing, data channels      
اختطاف قنوات البيانات لدورة
اختطاف قنوات البيانات لدورة      

cycle stealing, data channels

KLEPTOMANIA         
  • Portrait of a kleptomaniac, Théodore Géricault, 1820, [[Museum of Fine Arts, Ghent]]
INABILITY TO RESIST THE URGE TO STEAL
Kleptomaniac; Cleptomania; Kleptomanic; Pathological stealing; Comorbidities of kleptomania; Kelptomaniac; Stealing addiction; Compulsive stealing

ألاسم

جُنُونُ السَّرِقَة ; دَغَر

Определение

Otto cycle
·add. ·- A four-stroke cycle for internal-combustion engines consisting of the following operations: First stroke, suction into cylinder of explosive charge, as of gas and air; second stroke, compression, ignition, and explosion of this charge; third stroke (the working stroke), expansion of the gases; fourth stroke, expulsion of the products of combustion from the cylinder. This is the cycle invented by Beau de Rochas in 1862 and applied by Dr. Otto in 1877 in the Otto-Crossley gas engine, the first commercially successful internal-combustion engine made.

Википедия

Strategy-stealing argument

In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game (one in which either player has the same set of available moves with the same results, so that the first player can "use" the second player's strategy) in which an extra move can never be a disadvantage. A key property of a strategy-stealing argument is that it proves that the first player can win (or possibly draw) the game without actually constructing such a strategy. So, although it might tell you that there exists a winning strategy, the proof gives you no information about what that strategy is.

The argument works by obtaining a contradiction. A winning strategy is assumed to exist for the second player, who is using it. But then, roughly speaking, after making an arbitrary first move – which by the conditions above is not a disadvantage – the first player may then also play according to this winning strategy. The result is that both players are guaranteed to win – which is absurd, thus contradicting the assumption that such a strategy exists.

Strategy-stealing was invented by John Nash in the 1940s to show that the game of hex is always a first-player win, as ties are not possible in this game. However, Nash did not publish this method, and József Beck credits its first publication to Alfred W. Hales and Robert I. Jewett, in the 1963 paper on tic-tac-toe in which they also proved the Hales–Jewett theorem. Other examples of games to which the argument applies include the m,n,k-games such as gomoku. In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders". In all of these examples the proof reveals nothing about the actual strategy.